Intramural Flag Football Rules
- 9 players: 5 on the offensive line and 4 at least 1 yd. back
- Shoes: All players must wear shoes. Metal spikes, baseball-style spikes, and cleats with metal exposed are prohibited. Any player caught wearing spikes be aked to remove them immediately. Second offense, the player will be ejected from the game.
- Time: Two 20-minute halves. The last one minute of each half the clock will be stopped on each dead ball. Clock stopped for time-outs.
- Officials will call a time out to discuss options with captains when a penalty has been called. Once the yardage has been marked off and the ball placed on the ground, the clock will be started.
- Time-out: Each team is given two 1-minute time-outs per half. Five minutes is given at half time.
- Tie game - No clock (Except for 30 sec. huddle)
- Both teams will have four downs from same 20 yard line to make a touch down with try for points if touch down made.
- One time out is allowed per team in over time.
- Games that are at or past the halfway point when stopped due to weather, field conditions, injuries, or other forces of nature will be considered official. Games which have not reached halftime yet, will be restarted at the exact time remaining, score, field position, down, and possession as the moment games were postponed. Any games postponed for weather will be rescheduled and information on the rescheduled game will be sent to all players and game staff by email and posted on Flag Football web site. .
- A captain must be designed for each team. They alone may discuss problems with the officials. Remember, "zero tolerance" for harassing officials. Clear up any problems prior to the start of each game particularly questions concerning eligibility of players.
- ID checks maybe conducted at any time.
- First down: 4 downs to advance the ball to the next zone. On or over the line is a first down.
- Kick off will be made from the kicking team's goal line. (No re-kicks):
- Out of bounds untouched: spot opposite out of bounds, except end zone or beyond: Touchback
- Touchback: Can only occur from kick or punt -Taken out to 10 yd line.
- In-bounds untouched - Point where it hits the ground.
- Dead ball punt - Punt must be snapped.
- Must be announced and offensive players cannot leave the line of scrimmage until ball is punted.
- If ball is fumbled on snap-ball dead. Loss of possession.
- On a Kick-off, if the ball hits the ground first from the kick, the ball maybe picked up and played by offense or downed by defense. If the ball is kicked out of bounds on a kick off and goes out of bounds between receiving team's goal line and first down marker, the ball will be put into play at the first down marker. If the ball is kicked out of bounds from receving team's first down marker and kicking team's goal line, the ball will be put into play where it went out of bounds. On a punt, ball is put into play where it went out of bounds. .
- Play stops:
- Ball hits the ground
- Carrier - one knee touches ground
- Flag removed
- Official whistle
- Fumble - dead ball and goes to the team last in possession.
- Huddles: 30 sec with 9 players in huddle (No sleeper play)
- Passes: All players eligible to receive a pass
Pass interference: Contact during a down in which a legal forward pass is thrown, contact which interferes with an eligible receiver unless it occurs when two or more eligible receivers make a simultaneous and bona fide attempt to reach, catch, or bat a pass.
- Flag Belt Removal:
- No article of clothing may cover any portion of a player's flag.
- Each player must wear a one-piece belt at the waistline with three flags permanently attached. One flag on each side and one in the center of the back.
- When the flag belt is clearly taken from the ball carrier the down shall end and the ball is declared dead. A player who removes the flag should immediately hold the belt above their head to assist the official in locating the spot where the capture occurred.
- In any attempt to remove the flag belt from a ball carrier, defensive players may contact the body and shoulders of an opponent with their hands, but not their face or any part of their neck or head. A. defensive players may not hold, push, or knock the ball carrier down in an attempt to remove the flag.
- The flag may be dropped at the spot of capture by the defense with no penalty.
- Removal of the flag belt by a player is allowed only under special circumstances. Offensive players must have possession of the ball before they can legally have flag removed.
- A flag belt that inadvertently becomes detached (not removed by grabbing and pulling) does not cause play to stop. Play should continue as if the flag belt had not been removed.
- Flag belt removed illegally, play should continue with the option of the
penalty or play (15 yards from spot of foul)
- In all situations where a play is in progress and a ball carrier loses the flag belt accidentally, inadvertently, or on purpose, the play reverts to a one-hand touch of the ball carrier between the shoulders and knees.
- Ball carriers shall not guard their flags to prevent the opportunity for an opponent to pull or remove flag belt and by blocking with arms or hands. (15 yards from spot of foul)
- The defensive player shall not hold, grasp, or obstruct forward progress of a ball carrier when in the action of removing the flag belt (15 yards from spot of foul)
- Touchdown: 6 points
- Safety: 2 points
- Try-For-Point: Running or passing from 3 yards 1 point
Running or passing from 10 yards 2 points
- Try-for Point: Team is given one choice that cannot be changed even if a penalty should occur. If an offsetting foul occurs while the ball is ready for play or during the down, the down shall be replayed. When a distance penalty is incurred during a successful try, the offensive team has choice of score or penalty. The penalty shall be from the spot of the next kick off.
- If the attacking team is responsible for the ball being on or behind the goal line
- If ball hits ground in zone during offensive snap of fumble behind goal line.
- After a safety, the team against whom the safety is scored places the ball in play on it's own goal line by a kick.
- Delay of game
- Article of clothing covering portion of players flag
- False start or illegal act by the snapper
- Intentional grounding
- Free Kick Infractions
- Off sides
- Less than 5 players on line at snap
- Forward lateral
- Illegal motion
- Excessive time outs
- Illegal forward pass (pt infraction + loss of down)
- Illegal formation
- Interference with opponent to catch a kick - the receiving player of a kick cannot be touched or interfered with in any manner.
- Offensive pass interference - when offensive player interferes with defensive player while trying to intercept a pass - 10 yards FROM LINE OF SCRIMMAGE + loss of down.
- Defensive pass interference - when defensive player interferes with the offensive player when he is trying to catch a pass. This includes face guarding. First down from point of infraction.
- If infraction occurs in the end zone, first down on 1-yard line.
- If pass interference by either player is intentional or unsportsman-like conduct, team will be penalized an additional 15 yards.
15 yard Penalties and possible disqualification for use of excess force, unsportsman-like conduct, multiple penalties, etc.
- Illegal block - No player shall block in a manner that would cause their feet, knees, or legs to strike an opponent. All screen clocking shall be done with feet in contact with ground. A player may not leave his feet is an attempt to block an opponent. No blocking below the belt regardless of where the first contact was made.
- Striking, Kicking, Kneeing (also disqualification)
- Tripping, striking head or neck with heel, back or side of hand
- Illegal use of hands or arms
- Roughing the passer or ball carrier
- Illegal conduct
If you have questions about Intramural Sports at SUNY Plattsburgh, please contact:
Hours: Monday - Friday 3:30-4:30 p.m.
Phone: (518) 564-4149